In a few bullets
- We are building the next generations' social communication platform (read our vision here).
- You will develop our animation, rendering and effects systems that run in Unity.
- You will work with state of the art technology including AR and motion tracking to make our users avatars come alive and express themselves in a unique way.
- The team is only a few people so there is lots of impact and responsibility.
- We are backed by Creandum and Heartcore, investors behind Spotify, Depop, Klarna, Kry, Small Giant Games, iZettle, and Tink.
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💌 Apply by sending your LinkedIn or CV to [email protected]
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💡 *Don't be ***discouraged if the role description is not a perfect description of you or your experience. Talent exists everywhere! Apply and let us explore if we are meant to work together.
What you will be building
We are building a product where users meet and hang out as avatars in interactive virtual spaces that they can create themselves. This includes technology for:
- Scalable and re-usable animation systems to make the avatars come alive and feel unique
- Real time face and motion tracking controls
- Lighting and other effects to make settings come alive
- Rendering systems that support and enhance our art style
- Supporting artists with tools to deliver great art
Loads of Freedom - with loads of responsibility
- From concept to reality: It's important that you can be part of continuously delivering, learning and iterating on our product.
- First team: We are not only a small team. You will actually be joining the only team. This means that we will tackle company opportunities (and problems) as one unit.
- Setting high standards: You will develop core pipelines and systems that many future team mates will build on top of, so building it in a scalable way and according to best practices is important. The system needs to be simple and effective so that artists and animators can be productive, and powerful so that the result is world class.
Experience that would be valuable